Looks just like the learning curve of EVE from back in the day:
- 1 cargo hauler lost due to accidental trigger of afterburners while docking
- 1 combat specialized scout ship after running out of fuel in an unexplored star system
- 1 starter space junker lost to “let’s see what happens when we afterburner too close to a brown dwarf star”
But still having fun with it
Now that I’m flying around quite a bit, I’ve been interdicted twice by pirates. Interdiction is when a pirate zaps you with a frame-shift-drive interdictor (jump-drive scrambler to you and me). It puts you into this minigame where you both try to stay on target … the one who does best wins. The first time I got interdicted, I won the mini-game. The second time, they won … but I managed to smoke them with my superior weaponry (three energy-pea-shooters )
I finally made it back to > 100k Credits! After losing another combat-specialized scout ship due to taking on stronger pirates than I could handle, I was nearly out of funds, which was making doing missions hard because a lot of the best faction missions require you to purchase something and give it away. So I flew out to a nearby ringed planet to see if I could figure out this mining thing (before actually buying mining equipment) … but there were pirates there too! Incredibly lucrative pirates … and system security to help you shoot them down!
Taking care of a few of those got me back to the number of credits I started the game with So now I need to see where I want to go from here