There’s been a significant overhaul to the crime and punishment system in Elite. The main things to know:
- When you commit a crime, a “fine” (for minor crimes) or a “bounty” (for major crimes) is applied to your ship
- Fines can be paid at security contacts
- Bounties have to be paid at Interstellar Factors but can only be paid off if your Notoriety is at zero
- Bounties come in a few types:
- Normal bounties only apply to a system or systems where a minor faction is in power
- Interstellar bounties are applied when normal bounties become too high and apply to all systems under a superpower (Alliance, Empire, or Federation)
- Power bounties are applied for Power Play crimes
- Pilots Federation bounties are issued for illegal PVP crimes. They are valid in all non-anarchy systems
- When a bounty is applied to your ship, it is considered “hot”
- All modules that are equipped when a ship becomes “hot” are also “hot”
- Hot ships can be cleaned at Interstellar Factors if your Notoriety is at zero
- Notoriety goes up by one when you commit murder (PC or NPC)
- Notoriety applies to your Commander, not your ship
- Notoriety decreases by one unit per two hours of logged-in play where you obey the law